Miscellaneous Kits

Kits that don't have a group affiliation or those which are special cases.

Lord

 * Cost: 4
 * Abilities: Governance, Wealth, Bribe, Driven, Command, Any Soldier ability (with only a Command Prerequisite), Servants, Empower Relic
 * Effects: Increase all rolls with Mercenaries and Towns People by 2. Begin with an Ancient Rapier for Empower Relic
 * Group: None

Artificer

 * Cost: 5
 * Abilities: Empower Relic x2, Empower Greater Relic, Forge Relic x3, Forge Greater Relic, Blacksmithing
 * Effects: If this kit is purchased at the beginning of the game, begin with 2 extra Relics and 1 extra Greater Relic.
 * Group: None

Knight of the Old Code

 * Cost: 6
 * Abilities: Charge, Maintain Armor x2, Repair Armor, Brutal Combat, Weapon Specialization x2, Determined
 * Effects: -1 to all Manipulation rolls (due to weird code of honor)
 * Group: None

Soldier of the Old World

 * Cost: 5
 * Abilities: Archery, Move and Fire, Quick Reload, Point Blank Shot x3, Deadeye, Repeating Crossbow Specialization, Empower Relic
 * Effects: Begin with a Repeating Crossbow for Empower Relic.
 * Group: None

Warlord

 * Cost: 5
 * Abilities: Command, Any Soldier ability (with only a Command Prerequisite) x2, Leadership, Tactics, Strategy
 * Effect: None
 * Group: None

Mechanized Juggernaut

 * Cost: 9
 * Abilities: Massive, Strong x3, Tough x2, Savage x2, Hurl
 * Effects: Increase defense by 5 whenever defense is rolled. May not be effected by magic. May never purchase any Mystic Abilities or kits that contain them. May never purchase Seduce and is unaffected by it. Mechanized Juggernauts are immune to all abilities and Manipulation effects which would put them in a state of fear.
 * Group: Construct
 * Prerequisite: Must purchase on character creation.

False God

 * Cost: 10
 * Abilities: Strong x2, Quick x2, Cerebral x2, Social x2, Determined x2, Tough x2, Mana, Godhood
 * Effects: Increase mana draw by 2
 * Group: God
 * Prerequisite: Must purchase on character creation.

Summoned Serpent

 * Cost: N/A
 * Abilities: Venomous Bite
 * Effects: May use Venomous Bite without spending mana. Only has 6 TP instead of 10. May not use equipment.
 * Group: Summon
 * Prerequisite: May not be purchased.

Summoned Rat

 * Cost: N/A
 * Abilities: Gnaw, Scuttle
 * Effect: May use Gnaw and Scuttle without spending mana. Only has 6 TP instead of 10. May not use equipment.
 * Group: Summon
 * Prerequisite: May not be purchased.