Deleted Mechanics

The purpose of this page is to keep a record of mechanics that we delete in the development process, particularly those that we would like to keep in some capacity.

Frost Shields
Cost: 4/5

Delay: 4

Effect: The next 3 attacks against you ether from a physical weapon (swords, bows, ect) or a single target magical attack deal no damage. Unless the attack would deal damage greater than X, where X is twice your Mysticism, in which case, the attack deals damage equal to the attacks original damage minus twice your Mysticism. This effect lasts until end of round.

Frostbite
Cost: 4/4

Damage: 2

Range: 6

Effect: If attack hits target has their next actions TP cost increased by 1 and is disarmed, and must spend an action acquiring their weapon to use it. If the targets Will is greater than 4, they may roll their Will against your Mysticism with a minus 1 to their roll for each negative status effect that is currently affecting them, to resist the disarm effect.

Phoenix Rebirth
Effect: If you die outside of combat you are immediately revived, if you die in combat you are revived at the beginning of the next round with full HP, TP, and under the effecfs of WIngs of Eternal Flame as written.

Heart of the Fire God
Effect: Increase your Mana Draw and Tp by 3 and gain the ability Phoenix Rebirth.

Prerequisites: Master of the Flame and all Tier 3 Fire Magic Abilities