Archery Abilities

Archery Abilities are mixed Brutality / Finesse abilities, depending on the type of ranged weapon a character is using. 'Ranged weapons' is a broad term encompassing many types of bows, crossbows, and thrown weapons.

Archery

 * Effect: May use the second ability for all ranged weapons.

Marksmanship

 * Effect: May use all abilities for all ranged weapons.
 * Prerequisites: Volley, Pin, and ONE of: Multi-Shot, Quick Reload, or Deft Hands

Dead Eye

 * Effect: Increase your attack roll by 2 whenever you attack with a single target ranged weapon ability. May be purchased up to 3 times.
 * Prerequisite: Archery

Volley

 * Effect: Increase your attack roll by 5 when ever you attack with an Area of Effect ranged attack.
 * Prerequisite: Dead Eye

Defensive Fire

 * Effect: You may fire from behind adjacent cover as if it were not there.
 * Prerequisite: Archery

Aimed Shot

 * Effect: Spend an action and pay up to 'x' TP. If your next action is a single target ranged attack, add a bonus to your next attack roll equal to '2x.'
 * Prerequisite: Archery

Point Blank Shot

 * Effect: You may now attack ajdacent target with ranged weapons.
 * Prerequisite: Marksmanship

Deadly Shot

 * Effect: Increase the damage dealt by ranged attacks by 1. This ability may be purchased up to 2 times.
 * Prerequisite: Marksmanship

Long Shot

 * Effect: Increase the range of all ranged attacks by 2. This does not increase the range of Area of Effect atttacks. This ability may be purchased up to 3 times.
 * Prerequisite: Marksmanship.

Pin

 * Effect: Increase the cost of your next single target attack by 1 TP. If the attack is successful, your target is immobilized for one turn
 * Prerequisite: Aimed Shot

Grappling Hook

 * Effect: You may roll a single target attack to attempt to grapple onto any surface. This counts as an attack with a ranged weapon.
 * Prerequisite: Archery

Charge and Fire

 * Effect: May move any number of spaces before attacking with a ranged attack. This must still be paid for as normal. This may be combined with abilities such as Charge.
 * Prerequisite: Marksmanship

Powerful Shots

 * Effect: Increase the TP cost of your next attack by 2. If the attack hits, the target is stunned for one turn.
 * Prerequisite: ONE of: Rapid Shot, Practiced Reload, or Defensive Throws

Multi-Shot

 * Effect: You may make an additional number of attacks each turn equal to your finesse.
 * Prerequisite: Archery

Rapid Shot

 * Effect: After every attack with a finesse bow the cost of your next attack is reduced by 1 to a minimum of 1. This effect stacks and lasts until end of turn.
 * Prerequisites: Multi-shot, Marksmanship

Quick Reload

 * Effect: You may reload your brutality ranged weapon without spending a turn.
 * Prerequisite: Archery

Practiced Reload

 * Effect: Reduce the TP cost to reload your brutality ranged weapon by 1 to a minimum of 1. This ability may be purchased up to 3 times.
 * Prerequisites: Quick Reload, Marksmanship

Deft Hands

 * Effect: Drawing a ranged weapon is now a free action and costs no TP.
 * Prerequisite: Archery

Defensive Throws

 * Effect: If an enemy moves adjacent to you, you may instantly make an attack against them with a thrown weapon's first ranged attack for 1 TP.
 * Prerequisites: Marksmanship, Deft Hands