Faction Kits

Kits for the remaining factions that are not Cults.

Savage Outlander

 * Cost: 5
 * Abilities: Savage, Brutal Combat, Strong x2, Sprint, Charge x2, Two Handed Combat
 * Effects: -3 to all Manipulation rolls with non-outlanders
 * Group: Outlander

Outlander Shaman

 * Cost: 4
 * Abilities: Mana, Outlands Magic, Infest, Potion of Numbing, Feast of Mites
 * Effects: -1 to all social rolls with non-outlanders. +2 to all social rolls with Outlanders.
 * Group: Outlander

Outlander Clanlord

 * Cost: 6
 * Abilities: Command, Outlander Allies x3, Leadership, Respect x2, Choose 1: Motivate Through Valor, Motivate Through Fear or Governance
 * Effects: -1 to all social rolls with non-outlanders. +2 to all social rolls with Outlanders.
 * Group: Outlander

Death Knight

 * Cost: 7
 * Abilities: Plague Magic, Maintain Armor x2, Repair Armor, Brutal Combat, Patience, Determined, Slay the Coward
 * Effect: Increase HP by 2, decrease all Manipulation rolls by 5.
 * Group: Wretched.

Plague Bringer

 * Cost: 4
 * Abilities: Mana, Plague Magic, Sip Health, Nausia, Pox
 * Effect: Increase HP by 2, decrease all Manipulation rolls by 5.
 * Group: Wretched

Bureaucrat of the Arcanum

 * Cost: 5
 * Abilities: Mana, Scholarly Magic, Misguide Magic, Social, Deception, Negotiation, Clever, Resourceful
 * Effect: Increase mana draw by 1
 * Group: Arcanum

Scholar of the Arcanum

 * Cost: 4
 * Abilities: Mana, Scholarly Magic, Craft Simulacrum Familiar, Rune of Warding, Misguide Magic
 * Effect: Increase mana draw by 1.
 * Group: Arcanum

Crusader of Dawn

 * Cost: 7
 * Abilities: Order Magic, Maintain Armor x2, Repair Armor, Brutal Combat, Determined, Driven: Destroy all evil, Focused, Obsessed
 * Effect: Increase all attack rolls with brutality weapons by 1.
 * Group: Order of Dawn

Vicar of the Order of Dawn

 * Cost: 4
 * Abilities: Mana, Order Magic, Smite the Wicked, Unweave Darkspawn, Cleansing Blow
 * Effect: Increase all attack rolls with brutality weapons by 1.
 * Group: Order of Dawn