Simple Kits

Kits for Townspeople and Mercenaries.

Farmer

 * Cost: 1
 * Abilities: Strong, Agriculture
 * Effects: Add 1 to all Charisma rolls with Towns People
 * Group: Townspeople

Blacksmith

 * Cost: 2
 * Abilities: Strong, Tough, Blacksmithing
 * Effects: Add 1 to all Charisma rolls with Towns People. Increase HP by 2.
 * Group: Townspeople

Town Guard

 * Cost: 2
 * Abilities: Archery, Dead Eye, Patience
 * Effects: Add 1 to all Charisma rolls with Towns People.
 * Group: Townspeople

Mercenary Shield Bearers

 * Cost: 2
 * Abilities: Shield Combat, Shield Mastery, Patience
 * Effects: Add 1 to all Charisma rolls with Mercenaries.
 * Group: Mercenary

Mercenary Swordsman

 * Cost: 3
 * Abilities: Maintain Armor, Charge, Long Sword Specialization x2
 * Effects: Add 1 to all Charisma rolls with Mercenaries.
 * Group: Mercenary

Mercenary Archer

 * Cost: 2
 * Abilities: Archery, Dead Eye x2
 * Effects: Add 1 to all Charisma rolls with Mercenaries.
 * Group: Mercenary

Mercenary Pikemen

 * Cost: 3
 * Abilities: Patience, Maintain Armor, Pike Specialization x2
 * Effects: Add 1 to all Charisma rolls with Mercenaries.
 * Group: Mercenary

Mercenary Skirmisher

 * Cost: 3
 * Abilities: Fast Movement, Sprint, Charge x2
 * Effects: Add 1 to all Charisma rolls with Mercenaries.
 * Group: Mercenary

Mercenary Assassin

 * Cost: 4
 * Abilities: Dead Eye x2, Aimed Shot x3, Patience
 * Effects: Add 1 to all Charisma rolls with Mercenaries
 * Group: Mercenary